‘Tis the season of testing and student squirminess. That means many schools experience reduced access to student devices, and teachers need to dig deep to engage students in the waning weeks of school. Here are a couple options that might help:
1.) Digital Breakout games.
You are likely familiar with Escape Rooms and Breakout EDU. You can run similar games in your classroom with just one device (though a couple more would help). Follow these steps:
Create questions that require students to explore your content in order to find the “codes” to enter in the Form. You can see this set of examples or this set of examples for some ideas.
Run the game by loading the Google Form link on a classroom device or by directing students to access it on their phones.
2.) Use one of the options from our REMC Maker Kit. See our list of available options that you can check out – FOR FREE – for 1-2 weeks. Your students could design objects to be printed on the 3D printer, explore circuits with Little Bits, record with a green screen, and much more. Ron and I are available to train and to help facilitate activities with students.
Let us know if you have questions or needs we can help with. We are here to serve and connect.
In late November, I visited Kelly in her native environment-that is, at a school and as usual, up to her elbows in making school more awesome for kids. On this day, she was deploying a very cool inquiry based learning adventure called Breakout EDU.
BreakoutEDU started as an idea pitched by James Sanders at the Illinois Future Ready Schools summit in 2015. James is currently the Chief Innovation Officer, EdTechTeam.
At the keynote, James shared his idea about what are called “breakout rooms” and gave background about how they all came about. He went on to explain that there are these escape rooms around the world where you pay to get “locked in” a room with friends and try to escape by solving puzzles and unlocking codes. There was even an episode of Big bang Theory around this game.
James was with some high school students in Edmonton, Canada playing one of these escape room games and he was amazed at how engaged and hard these students were working to solve the puzzle during this game. James wanted to turn this incredible learning experience of problem solving and fun and into something that can be used in the classroom.
Shortly after, James launched the BreakoutEDU website which includes links to pre-created learning adventures and turn-key kits so you can run your own BreakoutEDU game.
Here’s how BreakoutEDU works.
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How breakouts are being used
Breakouts are being used to teach core academic subjects including math, science, history, and language arts. Each adventure has embedded standards that apply problem solving strategies within a real world OR collaborative context.
A feature of BreakoutEDU is that the quest to solve the mysteries is very much rooted in inquiry based learning where learning or solving a particular problem revolves solving a central question.
The framework of the learning game ensures that Involvement that leads to understanding, and that players are Converting information and data into useful knowledge. The learning is centered around the process of figuring the problem out, all in a student centered, collaborative manner.
As you watch the game unfold, you will see the learners collaborate, question, investigate, and observe each other’s thinking.
For more information on how you too can make the magic happen in your classroom, check out these resources: